Play to Learn: Game Dev in Unity 3D is a 50-minute workshop and game template to teach and learn how to develop games with Unity by Nathan Spence.
Intro to Unity® Game Development
This short guide will get you started with your project. For more information about this or with other digital media projects, visit http://libguides.humboldt.edu/dml.
This guide is intended for Unity® beginners.
It will introduce a few Unity® concepts, and provide a starting point for game development in Unity®, using educational assets designed for this SkillShop.
Unity® is available for free download here: https://store.unity.com/download
Unity® is also available on campus in the Digital Media Lab (L120), the Library computer lab (L121), and the Art 125 computer lab. You will need to setup an account but can use your HSU Google account.
Depending on your version of Unity® and operating system, you may receive errors at this step. These can safely be ignored. Choose “ok” or “cancel” as prompted – whichever selection continues the opening process!
The Editor is divided into several windows:
For the purposes of this SkillShop, several “broken” scenes have been prepared for you to fix. In your Project window, open SkillShop/Scenes/SkillShopSequence. Each of these scenes presents a different challenge.
Select the objects named “Catwalk” in the Hierarchy. (try typing “cat” in the search bar!)
In the Inspector, click “Add Component” and type in “Box Collider”
(Hint: relevant component attached to “base” subobject of these orbs!)
Congrats, you’re off to a good start… but games are complex! Explore these resources to learn more:
For more info visit: http://libguides.humboldt.edu/dml or email dml@humboldt.edu
This guide has an open Creative Commons license. You can use, share, remix and repurpose this content as long as you attribute the author, Nate Spence CC BY, 2018. If you’re re-using this guide, we’d love to hear about your project- dml@humboldt.edu.